Template

<heart of the system, a few lines that will give an initial impression of how it works>

  • <list of key points and most innovative features, keep short>

Character Creation

<brief description>

  • <list of character creation features>

Task Resolution

<brief description>

  • <list of the most important or innovative features>

Combat Resolution

<brief description, but only if different or more detailed than the general task resoltuion as is often the case>

  • <list of the most important or innovative features>

Social Interaction

<brief description, but only if different or more detailed than the general task resoltuion. It may also go together with combat resolution if the same mechanics are used.>

  • <list of the most important or innovative features>

Character Development

<brief description of experience point system>

  • <list of the most important or innovative features>

Metaphysics

System for magic, psionics, superpowers, etc.

Publishing Company

<publishing company, author if self published>

Games

  • <list of settings or roleplaying games that use the rules>

Designers

  • <list name of author(s) of the system>

Links

  • <link if available as free download>
  • <link to any preview>
  • <link to publisher or author>

System Analysis

<brief analysis>

Strengths

  • <list of things that work really well, things it achieves as advertised and other strengths of the system>

Weaknesses

  • <list of things that makes it hard to use, ill suited for its advertised purpose or other flaws>

House Rules

  • <Each house rule should have its own page in the format SYSTEM_RULENAME, so for example GURPS_RobertsDeadlyRules and the link to it goes in this list under the relevant system>

Notes

<any additional information>

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